Science Gallery at Trinity College Dublin, Ireland is seeking proposals for an upcoming major exhibition OSCILLATOR. Calling all vibratory beings! Electron wizards, mega-nano-nauts, chemical visionaries, code infinitizers, pendular kineticists, sleep cycle sleuths, and feedback fetishists.
Oscillators are ubiquitous, both in human-made systems and in physical, biological, and informational processes. They arise, either by design or by accident, in the presence of interconnected parts and feedback paths. Sometimes they’re a critical component, essential to the correct function of a system, other times they might be a curiosity or a nuisance, or even a catastrophic force. The exhibition will use the idea of the oscillator to bring together a brain-shaking array of experiments, interactive activities, and artworks.
Potential oscillations include:
- self-oscillating chemical systems like the color/pattern generating Belousov-Zhabotinksii reaction and the mercury beating heart
- biological oscillators like the ubiquitous circadian rhythms found in nearly all lifeforms, the electric fields created by the ghost knifefish to aid in navigation and communication, the great synchronized choruses of various amphibians, and the complex rhythmic patterns found in human brainwaves
- oscillatory physical phenomena like the chaotic motions of coupled and multiply articulated pendulums, the marvels of self-assembling nano materials, and disastrous sympathetic resonance in bridges, and buildings
- geophysical phenomena like el Niño and other weather patterns, continental drift, and cyclical eruptions in geysers and volcanoes
- math/logic/CS procedures and techniques for creating and probing oscillations, like digital waveform generation, logical games, brain teasers and tautologies, and pseudo random number generators
- repetitive and oscillating systems used in music, dance, and the visual arts, like guitar feedback, pattern music, cyclical dance forms, and tiling patterns
- cultural feedback and oscillations like memes, fads, and sampling and reuse